Ranked run

Lucky Girl

Run 5fb3asxfmd1um3e · Jul 28, 2026, 3:14 PM

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Patch unknownUpdated Jul 28, 2026, 5:26 PM4 observed rounds
Outcomeunknown
Record31
MMR1466?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 5:26 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage450
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Bumblebolt · Stingarde · Formiqueen · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Formiqueen + Velocect3,258 rounds together · 53% round win association3,258 observed win/loss round results
  • Cherubble + Formiqueen2,884 rounds together · 54% round win association2,884 observed win/loss round results
  • Cherubble + Velocect2,240 rounds together · 52% round win association2,240 observed win/loss round results
  • Bumblebolt + Formiqueen1,780 rounds together · 56% round win association1,780 observed win/loss round results
  • Stingarde + Velocect1,372 rounds together · 62% round win association1,372 observed win/loss round results
  • Bumblebolt + Cherubble1,059 rounds together · 57% round win association1,059 observed win/loss round results
  • Bumblebolt + Stingarde839 rounds together · 59% round win association839 observed win/loss round results
  • Ironcore + Velocect796 rounds together · 47% round win association796 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Formiqueen + Stingarde567 rounds together · 53% round win association567 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Cherubble + Stingarde386 rounds together · 56% round win association386 observed win/loss round results
  • Cherubble + Ironcore382 rounds together · 47% round win association382 observed win/loss round results
  • Ironcore + Stingarde10 rounds together · 70% round win association10 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Bumblebolt: 9 · Stingarde: 450 · Formiqueen: 120 · Velocect: 25
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

8 trinkets · 5 types

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.