Ranked run
Swim Coach
Run ej4zq6yelmjetm8 · Aug 15, 2026, 1:49 AM
Patch unknownUpdated Aug 15, 2026, 4:43 AM14 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: win
Patch unknownUpdated Aug 15, 2026, 4:43 AM5 board slots1 trinkets
5 of 6board slots filled
Slot 1Level 2

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal60
On Cast
+40 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Electranade
Electric
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Shock28
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 5Level 1

Stingarde
Bug
Tier 1 · Cost 10
Cooldown6s
Multicast—
Damage150
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Electranade · Bumblebolt · Joltail
- Bug × 2Bumblebolt · Stingarde
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBumblebolt: 3 · Joltail: 1 · Stingarde: 150
- HealMosslug: 60
- ShockElectranade: 28 · Bumblebolt: 1 · Joltail: 4
Round inventory
Trinkets
1 trinkets · 1 types

Gold Trophy
On Victory Gain $8.
