Ranked run

Shopkeeper

Run dtnzic7albg74r0 · Jul 29, 2026, 9:45 AM

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Patch unknownUpdated Jul 29, 2026, 10:20 AM12 observed rounds
Outcomeunknown
Record75
MMR1488?
Tierdiamond

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 10:20 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Galvanine · Humbolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore888 rounds together · 48% round win association888 observed win/loss round results
  • Galvanine + Ironcore624 rounds together · 49% round win association624 observed win/loss round results
  • Clawnetic + Ironcore393 rounds together · 49% round win association393 observed win/loss round results
  • Clawnetic + Humbolt277 rounds together · 48% round win association277 observed win/loss round results
  • Galvanine + Humbolt221 rounds together · 49% round win association221 observed win/loss round results
  • Clawnetic + Galvanine179 rounds together · 49% round win association179 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Ironcore: 30 · Humbolt: 45 · Ironcore: 30 · Galvanine: 10 · Clawnetic: 60
  • ShockGalvanine: 6 · Humbolt: 1 · Galvanine: 6

Round inventory

Trinkets

8 trinkets · 7 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Dryad's Charm

+30% HP

Haste Orb

Your monsters have +15% Cooldown Speed.

Power Bell

Monsters in your shop have +25 Damage.