Ranked run
Lucky Girl
Run jxykpje8cf4q3w1 · Aug 29, 2026, 4:32 AM
Patch unknownUpdated Aug 29, 2026, 4:45 AM3 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 29, 2026, 4:45 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 2

Toximoth
BugToxic
Tier 1 · Cost 15
Cooldown3.5s
Multicast—
Damage4
Poison4
Ability / passive
On Bought Give Toxic monsters in the shop +2 Poison for the rest of the run.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Scorubble
RockToxic
Tier 1 · Cost 10
Cooldown5s
Multicast—
Poison2
Shield30
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Bunchop
Fighting
Tier 1 · Cost 15
Cooldown4s
Multicast—
Damage50
Ongoing
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Beetbud · Bunchop
- Toxic × 2Toximoth · Scorubble
Ability text matches
- Toximoth references ToxicOn Bought Give Toxic monsters in the shop +2 Poison for the rest of the run.Potential interaction with Scorubble.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageToximoth: 4 · Beetbud: 35 · Bunchop: 50
- PoisonToximoth: 4 · Scorubble: 2
- ShieldScorubble: 30
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
