Ranked run
Black Belt
Run jcpyw0ua5oj9k1z · Sep 15, 2026, 5:14 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 8
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Bonshell · Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Bonshell, Beetdown, Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Bonshell, Ginsage, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Beetdown: 105 · Ginsage: 150
- HealSukoi: 80
- ShieldBonshell: 200
Round inventory
Trinkets
2 trinkets · 2 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fake Diamond
The next time you lose a battle, gain $40.
