Ranked run
Black Belt
Run jcpyw0ua5oj9k1z · Sep 15, 2026, 5:14 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Bonshell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Beetdown: 105 · Gildshell: 1
- HealSukoi: 80
- ShieldBonshell: 100
Round inventory
Trinkets
3 trinkets · 3 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fake Diamond
The next time you lose a battle, gain $40.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
