Ranked run

Chef

Run vvkl08x4eulvsla · Sep 15, 2026, 4:39 PM

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Patch unknownUpdated Sep 16, 2026, 4:02 AM3 observed rounds
Outcomeunknown
Record03
MMR1086?
Tiersilver

Trainer effect

Chef

Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.

Selected team

Round 24

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:02 AM6 board slots124 trinkets
6 of 6board slots filled
Slot 1Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage100
Shield100
On Battle Start

+15 Damage and +15 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage200
Ability / passive

When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Snapscald · Aster · Steamscuttle
  • Curio × 2Gachapod · Mallogre
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Snapscald, Steamscuttle.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Aster.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 30 · Steamscuttle: 15
  • DamageGachapod: 300 · Mallogre: 100 · Gachapod: 200
  • HealSnapscald: 150 · Aster: 40 · Steamscuttle: 90
  • ShieldMallogre: 100

Round inventory

Trinkets

124 trinkets · 43 types

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 5

Monsters in your shop have +5% Cooldown Speed.

Power Bell × 6

Monsters in your shop have +25 Damage.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet × 3

You receive 25% more Heal.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Metal Bat × 3

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Zenith Stone × 5

When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 8

+5000 HP

Mighty Bell × 7

Monsters in your shop have +300 Damage.

Metronome × 7

When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 8

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Trophy × 3

On Victory Gain $8.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Silver Watch × 2

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Momentum Flag × 5

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2

Your monsters have +5 Damage.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Topaz Amulet

You receive 25% more Shield.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb × 5

Your monsters have +15% Cooldown Speed.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Terrarium × 3

Your Bug monsters have +20% Damage.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Market License

Increase shop rank by 1.

Earth Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Holy Grail

On Victory Gain $100.

Sapphire Ring

Monsters in your shop have +10% Heal.

Fire Orb × 4

Your Fire monsters have +3 Burn.

Power Crown × 3

Your top middle monster has +20 Damage.

Mysterious Mask

Choose a trainer and gain their ability.

Membership Card

You can use 1 additional Item each day.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.