Ranked run
Chef
Run vvkl08x4eulvsla · Sep 15, 2026, 4:39 PM

Trainer effect
Chef
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Selected team
Round 23
Round result: loss

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Snapscald · Aster · Steamscuttle
- Curio × 2Gachapod · Mallogre
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Snapscald, Steamscuttle.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Aster.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 30 · Steamscuttle: 15
- DamageGachapod: 300 · Mallogre: 100 · Gachapod: 100
- HealSnapscald: 150 · Aster: 40 · Steamscuttle: 90
- ShieldMallogre: 100
Round inventory
Trinkets
122 trinkets · 43 types

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Power Bell × 6
Monsters in your shop have +25 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet × 3
You receive 25% more Heal.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Zenith Stone × 5
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 8
+5000 HP

Mighty Bell × 7
Monsters in your shop have +300 Damage.

Metronome × 7
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 8
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Trophy × 3
On Victory Gain $8.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Momentum Flag × 5
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Topaz Amulet
You receive 25% more Shield.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Terrarium × 3
Your Bug monsters have +20% Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Market License
Increase shop rank by 1.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Holy Grail
On Victory Gain $100.

Sapphire Ring
Monsters in your shop have +10% Heal.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Power Crown × 3
Your top middle monster has +20 Damage.

Mysterious Mask
Choose a trainer and gain their ability.

Membership Card
You can use 1 additional Item each day.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
