Ranked run
Swim Coach
Run hfn17ikynj9pb1n · Jul 25, 2026, 1:53 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +2 Burn permanently.
No equipment observed on this monster.

Cinderfly
Tier 2 · Cost 30
After you buy a Bug monster, this gains +20% Cooldown Speed.
No equipment observed on this monster.

Magmite
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Lignite
Tier 3 · Cost 30
Has additional Damage equal to 15 times this monster's Burn.
No equipment observed on this monster.

Lignite
Tier 3 · Cost 30
Has additional Damage equal to 15 times this monster's Burn.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 5Sunsage · Magmalith · Cinderfly · Magmite · Lignite
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Cinderfly, Magmite, Lignite, Lignite.
- Magmalith references FireGive the Fire ally above +2 Burn permanently.Potential interaction with Sunsage, Cinderfly, Magmite, Lignite, Lignite.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSunsage: 15 · Magmalith: 5 · Cinderfly: 6 · Magmite: 8 · Lignite: 3 · Lignite: 3
- DamageSunsage: 15
- ShieldMagmite: 80
Round inventory
Trinkets
6 trinkets · 5 types

Wood Sword × 2
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
