Ranked run
Swim Coach
Run b6zrf0u5s5hwbs9 · Sep 14, 2026, 10:55 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Scorubble
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Kappow · Sukoi · Dewlotl · Swoonet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageKappow: 50 · Dewlotl: 30 · Swoonet: 30 · Swoonet: 30
- HealSukoi: 80 · Dewlotl: 30 · Swoonet: 30 · Swoonet: 30
- PoisonScorubble: 4
- ShieldScorubble: 60
Round inventory
Trinkets
5 trinkets · 4 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
