Ranked run
Swim Coach
Run b6zrf0u5s5hwbs9 · Sep 14, 2026, 10:55 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Swoonet · Steamscuttle · Sukoi · Snapscald · Dewlotl
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Sukoi, Snapscald, Dewlotl.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Snapscald: 10
- DamageSwoonet: 30 · Dewlotl: 30 · Saberhorn: 100
- HealSwoonet: 30 · Steamscuttle: 30 · Sukoi: 80 · Snapscald: 50 · Dewlotl: 30
Round inventory
Trinkets
13 trinkets · 10 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Wood Sword
Your monsters have +5 Damage.

Gold-o-matic
Increase Income by $30.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
