Ranked run
Swim Coach
Run ingsot2wwwyj42q · Sep 16, 2026, 3:40 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Gildshell
Tier 2 · Cost 20
+40 Sell Value permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sukoi · Swoonet · Lumijel · Dewlotl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Lumijel: 20 · Swoonet: 30 · Gildshell: 1 · Dewlotl: 30
- HealSukoi: 80 · Swoonet: 30 · Lumijel: 30 · Swoonet: 30 · Dewlotl: 30
Round inventory
Trinkets
9 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Fire Bell
Fire monsters in your shop have +5 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Mini Duplicator
Gain an additional copy of the next non-unique Trinket from a gift.
