Ranked run
Swim Coach
Run ingsot2wwwyj42q · Sep 16, 2026, 3:40 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- HealSteamscuttle: 90
Round inventory
Trinkets
15 trinkets · 11 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Fire Bell
Fire monsters in your shop have +5 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
