Ranked run

Swim Coach

Run ingsot2wwwyj42q · Sep 16, 2026, 3:40 AM

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Patch unknownUpdated Sep 16, 2026, 4:40 AM15 observed rounds
Outcomeunknown
Record105
MMR1090?
Tiergold

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 4:40 AM1 board slots15 trinkets
1 of 6board slots filled
Slot 1Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15
  • HealSteamscuttle: 90

Round inventory

Trinkets

15 trinkets · 11 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2

You can use 1 additional Item each day.

Fire Bell

Fire monsters in your shop have +5 Burn.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.