Ranked run

Swim Coach

Run ingsot2wwwyj42q · Sep 16, 2026, 3:40 AM

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Patch unknownUpdated Sep 16, 2026, 4:40 AM15 observed rounds
Outcomeunknown
Record105
MMR1090?
Tiergold

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 4:40 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Sukoi · Dewlotl · Swoonet · Steamscuttle · Lumijel
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Dewlotl, Swoonet, Lumijel.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageDewlotl: 30 · Swoonet: 30 · Lumijel: 60
  • HealSnapscald: 100 · Sukoi: 80 · Dewlotl: 30 · Swoonet: 30 · Steamscuttle: 90 · Lumijel: 90

Round inventory

Trinkets

18 trinkets · 13 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Membership Card × 2

You can use 1 additional Item each day.

Fire Bell

Fire monsters in your shop have +5 Burn.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mysterious Charm

+25% HP

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome

When your monsters cast, they gain +10 Damage for this battle.