Ranked run
Burglar
Run pdn4ul4nbeq9ldg · Sep 16, 2026, 5:05 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Dollhime · Rubbin
- Water × 2Sukoi · Wishwash
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Rubbin: 240 · Draconarch: 100
- HealSukoi: 80 · Wishwash: 150
Round inventory
Trinkets
61 trinkets · 28 types

Junk × 10
Does nothing.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Membership Card
You can use 1 additional Item each day.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword
Your monsters have +5 Damage.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Bell
Monsters in your shop have +25 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Gold Trophy × 2
On Victory Gain $8.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Poison Orb
Your Toxic monsters have +3 Poison.

Gold Nugget × 2
Increase Income by $3.

Training Weights
+100 HP

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
