Ranked run
Burglar
Run pdn4ul4nbeq9ldg · Sep 16, 2026, 5:05 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: loss

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Dollhime · Rubbin · Furnadon · Vipair
- Water × 2Sukoi · Wishwash
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 8
- DamageRubbin: 240
- HealSukoi: 80 · Wishwash: 150
- PoisonVipair: 5
Round inventory
Trinkets
45 trinkets · 23 types

Junk × 10
Does nothing.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Membership Card
You can use 1 additional Item each day.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Bell
Monsters in your shop have +25 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Gold Trophy
On Victory Gain $8.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Poison Orb
Your Toxic monsters have +3 Poison.

Gold Nugget
Increase Income by $3.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Training Weights
+100 HP

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.
