Ranked run
Lucky Girl
Run m93zxh4go1f1ovf · Sep 14, 2026, 2:54 AM
Patch unknownUpdated Sep 14, 2026, 5:47 AM13 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 5
Round result: win
Patch unknownUpdated Sep 14, 2026, 5:47 AM4 board slots3 trinkets
4 of 6board slots filled
Slot 1Level 1

Ironcore
Steel
Tier 3 · Cost 40
Cooldown2s
Multicast—
Damage30
On Cast
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2 · Shiny

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast6
Damage10
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Gildshell
Bug
Tier 2 · Cost 20
Cooldown2s
Multicast—
Damage1
On Battle Start
+20 Sell Value permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 3 · Shiny

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage9
Shock3
On Cast
+3 Shock for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Velocect · Gildshell · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Velocect: 10 · Gildshell: 1 · Bumblebolt: 9
- ShockBumblebolt: 3
Round inventory
Trinkets
3 trinkets · 2 types

Gold Nugget
Increase Income by $3.

Wood Sword × 2
Your monsters have +5 Damage.
