Ranked run

Monster Ranger

Run rqun89jahtgujhv · Jul 25, 2026, 10:36 AM

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Patch unknownUpdated Jul 25, 2026, 12:16 PM14 observed rounds
Outcomeunknown
Record104
MMR1699?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:16 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage300
Ongoing

Adjacent allies with no abilities have +4 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Humbolt + Stellagon317 rounds together · 52% round win association317 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Berroon + Humbolt248 rounds together · 54% round win association248 observed win/loss round results
  • Pylong + Stellagon230 rounds together · 49% round win association230 observed win/loss round results
  • Berroon + Joltail223 rounds together · 46% round win association223 observed win/loss round results
  • Humbolt + Joltail217 rounds together · 50% round win association217 observed win/loss round results
  • Berroon + Stellagon181 rounds together · 54% round win association181 observed win/loss round results
  • Berroon + Ironcore171 rounds together · 50% round win association171 observed win/loss round results
  • Joltail + Stellagon169 rounds together · 52% round win association169 observed win/loss round results
  • Joltail + Pylong164 rounds together · 54% round win association164 observed win/loss round results
  • Berroon + Pylong131 rounds together · 55% round win association131 observed win/loss round results

Team toolkit

  • DamageBerroon: 40 · Stellagon: 300 · Humbolt: 54 · Pylong: 1 · Joltail: 3 · Ironcore: 30
  • ShockHumbolt: 5 · Pylong: 15 · Joltail: 12

Round inventory

Trinkets

8 trinkets · 5 types

Power Crown × 3

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Mask

Choose a trainer and gain their ability.

Link Cable

All of your team's monsters are now considered adjacent to each other.