Ranked run
Scavenger
Run s6hzv1r8bzbq5o2 · Sep 10, 2026, 8:11 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 8
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Furnadon · Dollhime · Rubbin
- Dragon × 2Onsetra · Boomagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageOnsetra: 100 · Rubbin: 120 · Boomagon: 40
- ShieldBonshell: 200
Round inventory
Trinkets
35 trinkets · 15 types

Junk × 2
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 6
On Victory Gain $8.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 6
Monsters in your shop have +10% Shield.

Training Weights × 2
+100 HP

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold Nugget × 3
Increase Income by $3.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Wood Sword
Your monsters have +5 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Link Cable
All of your team's monsters are now considered adjacent to each other.
