Ranked run
Lucky Girl
Run mp6ybfro1khvxx9 · Sep 12, 2026, 12:10 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 13
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 100 · Shrinell: 480 · Onsetra: 100 · Rubbin: 120
Round inventory
Trinkets
65 trinkets · 21 types

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Junk × 2
Does nothing.

Membership Card
You can use 1 additional Item each day.

Gold Nugget × 5
Increase Income by $3.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Boxing Glove × 6
On Victory Your team gains +5 Damage permanently.

Gold Trophy
On Victory Gain $8.

Wood Sword × 5
Your monsters have +5 Damage.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Treasure Map × 4
Your next Trinket gift choices are 1 rarity tier higher.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Market License
Increase shop rank by 1.

Training Weights × 5
+100 HP

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.
