Ranked run

Lucky Girl

Run mp6ybfro1khvxx9 · Sep 12, 2026, 12:10 PM

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Patch unknownUpdated Sep 12, 2026, 1:52 PM13 observed rounds
Outcomeunknown
Record103
MMR2126?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: win

Build code unavailable
Patch unknownUpdated Sep 12, 2026, 1:52 PM5 board slots65 trinkets
5 of 6board slots filled
Slot 1Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

The ally behind applies its Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +216 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

The ally behind applies its Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Dollhime · Rubbin

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOnsetra: 100 · Shrinell: 480 · Onsetra: 100 · Rubbin: 120

Round inventory

Trinkets

65 trinkets · 21 types

Sapphire Ring × 3

Monsters in your shop have +10% Heal.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell × 6

Monsters in your shop have +5% Cooldown Speed.

Junk × 2

Does nothing.

Membership Card

You can use 1 additional Item each day.

Gold Nugget × 5

Increase Income by $3.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Boxing Glove × 6

On Victory Your team gains +5 Damage permanently.

Gold Trophy

On Victory Gain $8.

Wood Sword × 5

Your monsters have +5 Damage.

Locked Box × 3

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 4

At the start of each day, give a random monster +8 Sell Value.

Treasure Map × 4

Your next Trinket gift choices are 1 rarity tier higher.

Topaz Ring × 3

Monsters in your shop have +10% Shield.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 5

When you buy an item, give your monsters +2 Damage.

Market License

Increase shop rank by 1.

Training Weights × 5

+100 HP

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.