Ranked run
Swim Coach
Run brbljx55hdonmhx · Sep 9, 2026, 1:42 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +30 Damage permanently for each life lost this run.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ninflora · Sproach · Bonshell
- Dragon × 2Dracana · Saberhorn
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Sproach, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNinflora: 50 · Dracana: 5 · Saberhorn: 100
- HealSukoi: 80
- ShieldBonshell: 200
Round inventory
Trinkets
8 trinkets · 8 types

Gold Trophy
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword
Your monsters have +5 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.
