Ranked run
Swim Coach
Run brbljx55hdonmhx · Sep 9, 2026, 1:42 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Dewlotl · Sukoi · Snapscald
- Dragon × 2Dracana · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10
- DamageDewlotl: 30 · Dracana: 5 · Saberhorn: 100
- HealDewlotl: 30 · Sukoi: 80 · Snapscald: 50
- ShieldBonshell: 200
Round inventory
Trinkets
8 trinkets · 8 types

Gold Trophy
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword
Your monsters have +5 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.
