Ranked run

Musician

Run qqwe4igy6ltb0vc · Jul 29, 2026, 4:04 AM

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Patch unknownUpdated Jul 29, 2026, 4:35 AM9 observed rounds
Outcomeunknown
Record36
MMR1346?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 4:35 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Pebbler

Rock

Tier 1 · Cost 15

Cooldown5s
Multicast
Shield60
On Cast

+45 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 2Pebbler · Cherubble

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,205 rounds together · 57% round win association2,205 observed win/loss round results
  • Boomagon + Pebbler1,682 rounds together · 49% round win association1,682 observed win/loss round results
  • Cherubble + Electranade1,165 rounds together · 51% round win association1,165 observed win/loss round results
  • Boomagon + Gildshell949 rounds together · 44% round win association949 observed win/loss round results
  • Cherubble + Pebbler755 rounds together · 58% round win association755 observed win/loss round results
  • Boomagon + Electranade563 rounds together · 45% round win association563 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Gildshell + Pebbler457 rounds together · 41% round win association457 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Electranade + Gildshell349 rounds together · 59% round win association349 observed win/loss round results
  • Cherubble + Gildshell264 rounds together · 63% round win association264 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Electranade + Pebbler85 rounds together · 44% round win association85 observed win/loss round results
  • Gildshell + Ironcore46 rounds together · 50% round win association46 observed win/loss round results
  • Ironcore + Pebbler42 rounds together · 40% round win association42 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Ironcore: 30 · Boomagon: 40
  • ShieldPebbler: 60 · Cherubble: 100
  • ShockElectranade: 50

Round inventory

Trinkets

4 trinkets · 3 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Power Crown × 2

Your top middle monster has +20 Damage.