Ranked run

Musician

Run qqwe4igy6ltb0vc · Jul 29, 2026, 4:04 AM

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Patch unknownUpdated Jul 29, 2026, 4:35 AM9 observed rounds
Outcomeunknown
Record36
MMR1346?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 4:35 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Pebbler

Rock

Tier 1 · Cost 15

Cooldown5s
Multicast
Shield60
On Cast

+45 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Spinarai

BugToxic

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Poison1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Gildshell · Spinarai

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Pebbler1,709 rounds together · 49% round win association1,709 observed win/loss round results
  • Boomagon + Gildshell978 rounds together · 44% round win association978 observed win/loss round results
  • Boomagon + Spinarai613 rounds together · 49% round win association613 observed win/loss round results
  • Boomagon + Electranade564 rounds together · 45% round win association564 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Gildshell + Pebbler465 rounds together · 42% round win association465 observed win/loss round results
  • Gildshell + Spinarai465 rounds together · 45% round win association465 observed win/loss round results
  • Pebbler + Spinarai415 rounds together · 52% round win association415 observed win/loss round results
  • Electranade + Gildshell358 rounds together · 59% round win association358 observed win/loss round results
  • Electranade + Ironcore232 rounds together · 47% round win association232 observed win/loss round results
  • Electranade + Spinarai169 rounds together · 67% round win association169 observed win/loss round results
  • Electranade + Pebbler85 rounds together · 44% round win association85 observed win/loss round results
  • Gildshell + Ironcore47 rounds together · 51% round win association47 observed win/loss round results
  • Ironcore + Pebbler42 rounds together · 40% round win association42 observed win/loss round results
  • Ironcore + Spinarai27 rounds together · 56% round win association27 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Gildshell: 1 · Boomagon: 40 · Spinarai: 3
  • PoisonSpinarai: 1
  • ShieldPebbler: 60
  • ShockElectranade: 50

Round inventory

Trinkets

4 trinkets · 3 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Power Crown × 2

Your top middle monster has +20 Damage.