Ranked run
Painter
Run whxrhobdto1jswa · Sep 16, 2026, 12:45 AM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 21
Round result: loss

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageGinsage: 450 · Gachapod: 300 · Draconarch: 100 · Gachapod: 300 · Beetdown: 105
- HealSteamscuttle: 90
Round inventory
Trinkets
104 trinkets · 52 types

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 3
Increase shop rank by 1.

Junk × 3
Does nothing.

Gold-o-matic
Increase Income by $30.

Rocket Boots
Monsters in your shop gain Flying typing.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Terrarium × 4
Your Bug monsters have +20% Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Trophy × 2
On Victory Gain $8.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Speed Crest × 6
Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone × 5
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Earth Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Warhorn × 4
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Topaz Amulet
You receive 25% more Shield.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak × 3
Your Flying monsters have +1 Multicast.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Sapphire Ring
Monsters in your shop have +10% Heal.

Power Crown
Your top middle monster has +20 Damage.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell × 2
+5000 HP

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Link Cable
All of your team's monsters are now considered adjacent to each other.

Gold Nugget
Increase Income by $3.

Wood Sword
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Holy Grail
On Victory Gain $100.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
