Ranked run

Painter

Run whxrhobdto1jswa · Sep 16, 2026, 12:45 AM

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Patch unknownUpdated Sep 16, 2026, 8:00 AM7 observed rounds
Outcomeunknown
Record25
MMR1095?
Tierbronze

Trainer effect

Painter

Random species will be painted with every type this run.

Selected team

Round 20

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:00 AM6 board slots101 trinkets
6 of 6board slots filled
Slot 1Level 3

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage450
On Battle Start

Adjacent Grass allies gain +30% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Ginsage · Beetdown

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15
  • DamageGinsage: 450 · Gachapod: 300 · Draconarch: 100 · Gachapod: 300 · Beetdown: 105
  • HealSteamscuttle: 90

Round inventory

Trinkets

101 trinkets · 52 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Bargain Bin

The first Common monster you buy each day is free.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 3

Increase shop rank by 1.

Junk × 3

Does nothing.

Gold-o-matic

Increase Income by $30.

Rocket Boots

Monsters in your shop gain Flying typing.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Quick Flag × 3

Your monsters in the leftmost column have +5% Cooldown Speed.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Fire Bell × 3

Fire monsters in your shop have +5 Burn.

Terrarium × 4

Your Bug monsters have +20% Damage.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Trophy × 2

On Victory Gain $8.

Silver Watch × 3

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fire Orb × 4

Your Fire monsters have +3 Burn.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Speed Crest × 6

Your monsters in the rightmost column have +20% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2

+100 HP

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Earth Crest × 3

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Topaz Amulet

You receive 25% more Shield.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak × 3

Your Flying monsters have +1 Multicast.

Mighty Bell × 3

Monsters in your shop have +300 Damage.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Ring

Monsters in your shop have +10% Heal.

Power Crown

Your top middle monster has +20 Damage.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb × 2

Your Toxic monsters have +3 Poison.

Ancient Plume × 2

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Barbell

+5000 HP

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Gold Nugget

Increase Income by $3.

Wood Sword

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Holy Grail

On Victory Gain $100.