Ranked run
Gentleman
Run hlp7plsqy2toz2k · Sep 16, 2026, 4:03 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 12
Round result: win

Talonite
Tier 2 · Cost 20
+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +60 Damage permanently.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 3Talonite · Cairnage · Opalion
- Fighting × 2Pompummel · Kickrane
- Flying × 2Talonite · Kickrane
Ability text matches
- Talonite references Flying+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.Potential interaction with Kickrane.
- Talonite references Rock+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.Potential interaction with Cairnage, Opalion.
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Talonite, Cairnage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageTalonite: 60 · Pompummel: 300 · Draconarch: 100 · Kickrane: 90
- ShieldCairnage: 500 · Opalion: 84
Round inventory
Trinkets
32 trinkets · 14 types

Junk × 14
Does nothing.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget
Increase Income by $3.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Training Weights
+100 HP

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Wood Sword
Your monsters have +5 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic
Increase Income by $30.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Amulet
You receive 25% more Shield.
