Ranked run

Twins

Run 1kd9mt0aketp50k · Sep 15, 2026, 11:39 PM

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Patch unknownUpdated Sep 16, 2026, 8:00 AM7 observed rounds
Outcomeunknown
Record61
MMR1095?
Tierbronze

Trainer effect

Twins

When monsters merge into level 3, gain an exact copy.

Selected team

Round 25

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:00 AM6 board slots523 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 288% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Cairnage

Rock

Tier 5 · Cost 55

Cooldown5.5s
Multicast
Shield12,000
On Cast

Allies gain Damage for this battle equal to 28.8x their Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOmnichrome: 1 · Omnichrome: 1 · Shrinell: 3,840 · Onsetra: 3,000 · Cosmivore: 1
  • ShieldCairnage: 12,000

Round inventory

Trinkets

523 trinkets · 50 types

Junk × 161

Does nothing.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Hero's Sword

Your monsters have +12 Damage.

Tempo Charm × 8

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 6

Increase Income by $3.

Gold Trophy × 7

On Victory Gain $8.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Wood Sword × 9

Your monsters have +5 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Gold-o-matic

Increase Income by $30.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mysterious Mask × 20

Choose a trainer and gain their ability.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Metronome × 14

When your monsters cast, they gain +10 Damage for this battle.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Giant Club × 6

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 12

+5000 HP

Mighty Bell × 12

Monsters in your shop have +300 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Excalibur × 38

Your monsters have +350 Damage.

Holy Grail × 46

On Victory Gain $100.

Master Crown × 36

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword × 12

Your monsters have +3% Damage for each Trinket you have.

Haste Crown × 6

Your top middle monster has +30% Cooldown Speed.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Zenith Stone × 10

When your monsters gain stats, they gain +80% more (except Multicast).

Blitz Bell × 12

Monsters in your shop have +30% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Rocket Boots

Monsters in your shop gain Flying typing.

Momentum Flag × 8

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Razor Beak × 12

Your Flying monsters have +1 Multicast.

Gold Bracelet × 4

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Topaz Ring × 9

Monsters in your shop have +10% Shield.

Sapphire Ring × 8

Monsters in your shop have +10% Heal.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Mega Upgrade Disc × 21

When a monster reaches level 3, level it up again and destroy this.

Power Pouch × 7

When you buy an item, give your monsters +2 Damage.

Training Weights × 3

+100 HP

Echo Bell

When you buy a 0 cost item, use it an additional time.

Upgrade Disc

When you buy a monster, level it up and destroy this.