Ranked run
Monster Ranger
Run 5uu4xdny2doj5p6 · Sep 16, 2026, 1:32 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 16
Round result: win

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Gachapod · Shrinell · Dollhime
- Grass × 2Ninflora · Ginsage
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNinflora: 100 · Dracana: 5 · Gachapod: 200 · Shrinell: 320 · Ginsage: 450
Round inventory
Trinkets
59 trinkets · 23 types

Gold Trophy × 5
On Victory Gain $8.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Poison Orb
Your Toxic monsters have +3 Poison.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Training Weights × 5
+100 HP

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword
Your monsters have +5 Damage.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
