Ranked run
Swim Coach
Run 4e4eo60dd8troee · Aug 28, 2026, 11:31 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies +10 Damage permanently and Protect 1.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Torrantler · Emperooze · Wishwash · Aster
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze, Wishwash, Aster.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Emperooze, Wishwash.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Draconarch: 100
- HealTorrantler: 200 · Emperooze: 45 · Wishwash: 300 · Aster: 40
- ShieldCherubble: 100
Round inventory
Trinkets
23 trinkets · 12 types

Gold Nugget
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Membership Card × 2
You can use 1 additional Item each day.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Bug Net
Bug monsters in the shop cost 3 less.

Power Crown × 4
Your top middle monster has +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Gold-o-matic
Increase Income by $30.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Poison Orb × 4
Your Toxic monsters have +3 Poison.

Fire Orb
Your Fire monsters have +3 Burn.
