Ranked run

Bug Catcher

Run o0metj37qk436an · Jul 28, 2026, 3:44 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM9 observed rounds
Outcomeunknown
Record54
MMR1355?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage100
On Victory

This and Common allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Velocect · Formiqueen · Bumblebolt · Brawlmantis
  • Electric × 2Bumblebolt · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Formiqueen + Velocect3,258 rounds together · 53% round win association3,258 observed win/loss round results
  • Bumblebolt + Formiqueen1,783 rounds together · 56% round win association1,783 observed win/loss round results
  • Joltail + Velocect1,606 rounds together · 54% round win association1,606 observed win/loss round results
  • Brawlmantis + Velocect1,464 rounds together · 57% round win association1,464 observed win/loss round results
  • Ironcore + Velocect797 rounds together · 47% round win association797 observed win/loss round results
  • Bumblebolt + Joltail786 rounds together · 55% round win association786 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Brawlmantis + Bumblebolt635 rounds together · 59% round win association635 observed win/loss round results
  • Brawlmantis + Formiqueen563 rounds together · 58% round win association563 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Joltail436 rounds together · 51% round win association436 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Brawlmantis + Joltail244 rounds together · 55% round win association244 observed win/loss round results
  • Brawlmantis + Ironcore31 rounds together · 77% round win association31 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Formiqueen: 60 · Bumblebolt: 6 · Brawlmantis: 100 · Joltail: 3 · Ironcore: 30
  • ShockBumblebolt: 2 · Joltail: 12

Round inventory

Trinkets

5 trinkets · 4 types

Gold Trophy × 2

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.