Ranked run

Bug Catcher

Run o0metj37qk436an · Jul 28, 2026, 3:44 PM

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Patch unknownUpdated Jul 28, 2026, 4:52 PM9 observed rounds
Outcomeunknown
Record54
MMR1355?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:52 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Formiqueen · Bumblebolt
  • Electric × 2Bumblebolt · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Formiqueen + Velocect3,219 rounds together · 53% round win association3,219 observed win/loss round results
  • Bumblebolt + Formiqueen1,761 rounds together · 56% round win association1,761 observed win/loss round results
  • Joltail + Velocect1,597 rounds together · 54% round win association1,597 observed win/loss round results
  • Stellagon + Velocect935 rounds together · 46% round win association935 observed win/loss round results
  • Formiqueen + Stellagon813 rounds together · 48% round win association813 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Bumblebolt + Joltail774 rounds together · 55% round win association774 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Bumblebolt + Stellagon479 rounds together · 54% round win association479 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Joltail436 rounds together · 51% round win association436 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Joltail + Stellagon169 rounds together · 52% round win association169 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Formiqueen: 180 · Bumblebolt: 9 · Ironcore: 30 · Joltail: 3 · Stellagon: 150
  • ShockBumblebolt: 3 · Joltail: 12

Round inventory

Trinkets

12 trinkets · 8 types

Gold Trophy × 2

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Link Cable × 2

All of your team's monsters are now considered adjacent to each other.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Mighty Bell

Monsters in your shop have +200 Damage.