Ranked run
Scavenger
Run 3k0m99x02dypxsz · Aug 28, 2026, 3:54 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Gachapod · Shrinell
- Ghost × 2Danuki · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDanuki: 40 · Rubbin: 40 · Gachapod: 360 · Shrinell: 480 · Rubbin: 40
- PoisonRattleghast: 1
Round inventory
Trinkets
116 trinkets · 30 types

Gold Nugget × 8
Increase Income by $3.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Junk × 32
Does nothing.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Wood Sword × 8
Your monsters have +5 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Mysterious Mask
Choose a trainer and gain their ability.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Gold Trophy × 4
On Victory Gain $8.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold-o-matic
Increase Income by $30.

Quick Bell × 10
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 6
+100 HP

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Holy Grail × 3
On Victory Gain $100.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
