Ranked run
Burglar
Run g24dm6rgwmvteux · Sep 16, 2026, 3:14 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Lamplet
Tier 1 · Cost 5
Ability details unavailable.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Lamplet · Steamscuttle · Furnadon
- Curio × 2Rubbin · Furnadon
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lamplet, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnLamplet: 2 · Steamscuttle: 10 · Furnadon: 12
- DamageRubbin: 240 · Dracana: 10
- HealSukoi: 80 · Steamscuttle: 60
Round inventory
Trinkets
53 trinkets · 20 types

Junk × 9
Does nothing.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 8
Monsters in your shop have +10% Heal.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword × 3
Your monsters have +5 Damage.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Gold Nugget × 4
Increase Income by $3.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Gold Trophy
On Victory Gain $8.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Power Bell
Monsters in your shop have +25 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
