Ranked run
Black Belt
Run 09sflmib7tkqw4i · Sep 15, 2026, 4:32 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 30
Round result: loss

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Sproutquill
Tier 5 · Cost 60
Evolve after your team deals 10000 non-status Damage.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 2Cosmivore · Rigalord
- Grass × 2Faebloom · Sproutquill
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFaebloom: 777 · Onsetra: 3,000 · Sproutquill: 1,800 · Shrinell: 3,840 · Cosmivore: 1 · Rigalord: 1
Round inventory
Trinkets
377 trinkets · 52 types

Training Weights × 22
+100 HP

Junk × 3
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 23
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove × 22
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 29
Monsters in your shop have +10% Heal.

Wood Sword × 24
Your monsters have +5 Damage.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Bell × 26
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 21
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 24
On Victory Gain $8.

Membership Card × 3
You can use 1 additional Item each day.

Topaz Ring × 18
Monsters in your shop have +10% Shield.

Gold Bracelet × 23
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 25
Increase Income by $3.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Fancy Sword × 9
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 8
Monsters in your shop have +300 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Power Pouch × 17
When you buy an item, give your monsters +2 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Winged Crown
Your top middle monster has +1 Multicast.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown × 2
Your top middle monster has +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Market License
Increase shop rank by 1.

Terrarium × 5
Your Bug monsters have +20% Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Topaz Amulet
You receive 25% more Shield.

Power Bell × 5
Monsters in your shop have +25 Damage.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet
You receive 25% more Heal.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail
On Victory Gain $100.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 2
+5000 HP

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Excalibur × 2
Your monsters have +350 Damage.

Treasure Map × 7
Your next Trinket gift choices are 1 rarity tier higher.

Mysterious Charm
+25% HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
