Ranked run
Lucky Girl
Run 3lgn0bf1n71fqij · Aug 25, 2026, 2:53 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: loss

Gildshell
Tier 2 · Cost 20
+60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 3Gildshell · Velocect · Formiqueen
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Ironcore: 30 · Ironcore: 30 · Velocect: 13 · Formiqueen: 60
- ShieldCherubble: 100
Round inventory
Trinkets
11 trinkets · 9 types

Hero's Sword
Your monsters have +12 Damage.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Gold Trophy
On Victory Gain $8.

Terrarium
Your Bug monsters have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
