Ranked run
Lucky Girl
Run 3lgn0bf1n71fqij · Aug 25, 2026, 2:53 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 10
Round result: loss

Gildshell
Tier 2 · Cost 20
+60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Guardiant
Tier 1 · Cost 15
After you buy a Bug monster, this gains +14 Damage.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 4Gildshell · Guardiant · Velocect · Formiqueen
Ability text matches
- Guardiant references BugAfter you buy a Bug monster, this gains +14 Damage.Potential interaction with Gildshell, Velocect, Formiqueen.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Guardiant: 15 · Ironcore: 30 · Velocect: 13 · Formiqueen: 60
- ShieldCherubble: 100
Round inventory
Trinkets
9 trinkets · 7 types

Hero's Sword
Your monsters have +12 Damage.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Gold Trophy
On Victory Gain $8.

Terrarium
Your Bug monsters have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
