Ranked run
Lucky Girl
Run t0paeky99rgy8hu · Sep 16, 2026, 5:18 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: win

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 3 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +72% Cooldown Speed for this battle.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 3 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +180 Shield and +180 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Petrirex · Nekoffin
- Rock × 3Cairnage · Opalion · Petrirex
Ability text matches
- Opalion references RockTrigger 3 random Rock allies. (Except other Opalion)Potential interaction with Cairnage, Opalion, Petrirex.
- Opalion references RockTrigger 3 random Rock allies. (Except other Opalion)Potential interaction with Cairnage, Opalion, Petrirex.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 150 · Petrirex: 150 · Nekoffin: 500
- ShieldCairnage: 500 · Opalion: 84 · Opalion: 84
Round inventory
Trinkets
89 trinkets · 24 types

Junk × 5
Does nothing.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Training Weights × 10
+100 HP

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 3
Increase Income by $3.

Gold Trophy × 8
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Sapphire Ring × 10
Monsters in your shop have +10% Heal.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Wood Sword × 4
Your monsters have +5 Damage.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
