Ranked run
Swim Coach
Run s7u4wog72zmnj9l · Sep 16, 2026, 12:30 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+300 Damage and +300 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Ninflora · Ginsage · Bonshell
- Water × 2Dewlotl · Sukoi
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage, Bonshell.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora, Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDewlotl: 30 · Ninflora: 150 · Ginsage: 450 · Saberhorn: 100
- HealDewlotl: 30 · Sukoi: 80
- ShieldBonshell: 300
Round inventory
Trinkets
19 trinkets · 17 types

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Crown
Your top middle monster has +20 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Mask
Choose a trainer and gain their ability.
