Ranked run

Shopkeeper

Run 6g3cgkmcpcqq01h · Jul 10, 2026, 9:21 PM

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Patch unknownUpdated Jul 25, 2026, 12:26 PM7 observed rounds
Outcomeunknown
Record61
MMR1749?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 21

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 12:26 PM6 board slots96 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Super Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage96
Shield96
Ability / passive

When you use an item, this gains +144 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2. When you use an item, this gains +20 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Faebloom · Craghorn · Berroon
  • Rock × 2Craghorn · Coalem

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,668 rounds together · 62% round win association4,668 observed win/loss round results
  • Berroon + Draconarch1,543 rounds together · 67% round win association1,543 observed win/loss round results
  • Craghorn + Draconarch1,193 rounds together · 69% round win association1,193 observed win/loss round results
  • Coalem + Draconarch1,048 rounds together · 54% round win association1,048 observed win/loss round results
  • Berroon + Coalem836 rounds together · 66% round win association836 observed win/loss round results
  • Craghorn + Coalem633 rounds together · 63% round win association633 observed win/loss round results
  • Draconarch + Wishwash382 rounds together · 58% round win association382 observed win/loss round results
  • Berroon + Wishwash325 rounds together · 67% round win association325 observed win/loss round results
  • Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
  • Coalem + Faebloom200 rounds together · 80% round win association200 observed win/loss round results
  • Berroon + Faebloom191 rounds together · 77% round win association191 observed win/loss round results
  • Craghorn + Wishwash138 rounds together · 66% round win association138 observed win/loss round results
  • Draconarch + Faebloom84 rounds together · 82% round win association84 observed win/loss round results
  • Craghorn + Faebloom75 rounds together · 69% round win association75 observed win/loss round results
  • Faebloom + Wishwash29 rounds together · 86% round win association29 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageFaebloom: 777 · Craghorn: 96 · Draconarch: 100 · Berroon: 40
  • HealWishwash: 300
  • ShieldCraghorn: 96 · Coalem: 5,400

Round inventory

Trinkets

96 trinkets · 31 types

Gold Trophy

On Victory Gain $8.

Market License × 3

Increase shop rank by 1.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Membership Card

When you buy an item, +1 free rerolls.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Poison Orb × 4

Your Toxic monsters have +3 Poison.

Bug Net

Bug monsters in the shop cost 3 less.

Winged Crown × 3

Your top middle monster has +1 Multicast.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Crown

Your top middle monster has +20 Damage.

Topaz Amulet × 3

You receive 25% more Shield.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Zenith Stone × 6

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 9

Your monsters have +15% Cooldown Speed.

Blitz Bell × 7

Monsters in your shop have +30% Cooldown Speed.

Barbell × 3

+5000 HP

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Holy Grail × 4

On Victory Gain $100.

Haste Crown × 13

Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Razor Beak × 10

Your Flying monsters have +1 Multicast.

Mighty Bell × 3

Monsters in your shop have +200 Damage.

Excalibur × 4

Your monsters have +350 Damage.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Link Cable × 2

All of your team's monsters are now considered adjacent to each other.