Ranked run
Swim Coach
Run qe4jkwsfh5tf620 · Sep 4, 2026, 6:05 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: win

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Beetbud
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Frillet
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+5 Burn and +5 Poison permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Bunchop · Kappow · Beetbud
- Grass × 2Leafleap · Beetbud
- Water × 2Kappow · Frillet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 5
- DamageBunchop: 100 · Kappow: 50 · Leafleap: 40 · Beetbud: 35 · Frillet: 10
- HealFrillet: 10
- PoisonBrimtoad: 5
Round inventory
Trinkets
2 trinkets · 2 types

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
