Ranked run
Swim Coach
Run qe4jkwsfh5tf620 · Sep 4, 2026, 6:05 PM
Patch unknownUpdated Sep 4, 2026, 7:53 PM12 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: loss
Patch unknownUpdated Sep 4, 2026, 7:53 PM3 board slots0 trinkets
3 of 6board slots filled
Slot 1Level 1

Frillet
Water
Tier 1 · Cost 10
Cooldown4s
Multicast—
Damage10
Heal10
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Leafleap
BugGrass
Tier 1 · Cost 15
Cooldown4s
Multicast—
Damage40
Ability / passive
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Leafleap · Beetbud
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrillet: 10 · Leafleap: 40 · Beetbud: 35
- HealFrillet: 10
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
