Ranked run

Swim Coach

Run 34m27aplurd8n0h · Jul 28, 2026, 12:15 PM

Back to profile
Patch unknownUpdated Jul 28, 2026, 12:51 PM11 observed rounds
Outcomeunknown
Record65
MMR1722?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 12:51 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast2
Damage1
Heal25
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown9s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal90
On Cast

+60 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Plunderbird · Dirgefin · Mosslug
  • Dragon × 2Shelldra · Saberhorn

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Saberhorn860 rounds together · 53% round win association860 observed win/loss round results
  • Cherubble + Dirgefin667 rounds together · 56% round win association667 observed win/loss round results
  • Dirgefin + Plunderbird648 rounds together · 57% round win association648 observed win/loss round results
  • Plunderbird + Shelldra633 rounds together · 51% round win association633 observed win/loss round results
  • Mosslug + Plunderbird618 rounds together · 46% round win association618 observed win/loss round results
  • Dirgefin + Saberhorn503 rounds together · 58% round win association503 observed win/loss round results
  • Cherubble + Plunderbird410 rounds together · 60% round win association410 observed win/loss round results
  • Dirgefin + Shelldra320 rounds together · 51% round win association320 observed win/loss round results
  • Cherubble + Mosslug263 rounds together · 51% round win association263 observed win/loss round results
  • Cherubble + Shelldra222 rounds together · 47% round win association222 observed win/loss round results
  • Plunderbird + Saberhorn199 rounds together · 52% round win association199 observed win/loss round results
  • Mosslug + Saberhorn107 rounds together · 50% round win association107 observed win/loss round results
  • Saberhorn + Shelldra92 rounds together · 34% round win association92 observed win/loss round results
  • Mosslug + Shelldra89 rounds together · 48% round win association89 observed win/loss round results
  • Dirgefin + Mosslug54 rounds together · 57% round win association54 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Plunderbird: 1 · Dirgefin: 50 · Saberhorn: 100
  • HealShelldra: 15 · Plunderbird: 25 · Dirgefin: 100 · Mosslug: 90
  • ShieldCherubble: 100

Round inventory

Trinkets

6 trinkets · 4 types

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Wood Sword

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.