Ranked run
Monster Ranger
Run lw6uirsgw9n1mez · Sep 15, 2026, 12:58 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 24
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +864 Damage permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Pompummel: 300 · Onsetra: 300 · Quillustrous: 450 · Mallogre: 100
- ShieldMallogre: 100
Round inventory
Trinkets
122 trinkets · 35 types

Junk × 6
Does nothing.

Training Weights × 5
+100 HP

Wood Sword × 6
Your monsters have +5 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 7
On Victory Gain $8.

Market License × 2
Increase shop rank by 1.

Power Pouch × 7
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Gold Nugget × 7
Increase Income by $3.

Power Band
Give the first monster you buy each day +20 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Flag × 7
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 9
Monsters in your shop have +10% Shield.

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Zenith Stone × 7
When your monsters gain stats, they gain +80% more (except Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Sapphire Ring × 7
Monsters in your shop have +10% Heal.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Giant Club × 4
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Barbell × 2
+5000 HP

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Incense
The next 5 shops will contain only Legendary monsters.
