Ranked run
Monster Ranger
Run lw6uirsgw9n1mez · Sep 15, 2026, 12:58 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 11
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Furnadon · Pawsperity · Dollhime · Mallogre
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamagePompummel: 300 · Onsetra: 200 · Pawsperity: 300 · Mallogre: 100
- ShieldMallogre: 100
Round inventory
Trinkets
59 trinkets · 25 types

Junk × 6
Does nothing.

Training Weights × 3
+100 HP

Wood Sword × 3
Your monsters have +5 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 5
On Victory Gain $8.

Market License × 2
Increase shop rank by 1.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Nugget × 2
Increase Income by $3.

Power Band
Give the first monster you buy each day +20 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Winged Crown
Your top middle monster has +1 Multicast.
