Ranked run
Swim Coach
Run 5f6gwlafhqn64hq · Sep 6, 2026, 2:34 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
Level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Steamscuttle · Sukoi · Tsunamere · Dewlotl · Snapscald
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Tsunamere, Dewlotl, Steamscuttle, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Sukoi, Tsunamere, Dewlotl, Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Steamscuttle: 5 · Snapscald: 10
- DamageDewlotl: 30
- HealSteamscuttle: 60 · Sukoi: 80 · Tsunamere: 400 · Dewlotl: 30 · Steamscuttle: 30 · Snapscald: 50
Round inventory
Trinkets
18 trinkets · 12 types

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Bar
Increase Income by $10.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Membership Card
You can use 1 additional Item each day.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
