Ranked run
Swim Coach
Run j37qulsecppyzyr · Aug 31, 2026, 2:48 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Lumijel · Tsunamere · Swoonet · Steamscuttle · Wishwash
- Dragon × 2Tsunamere · Draconarch
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Tsunamere, Swoonet, Wishwash.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageLumijel: 40 · Draconarch: 100 · Swoonet: 30
- HealLumijel: 60 · Tsunamere: 400 · Swoonet: 30 · Steamscuttle: 90 · Wishwash: 150
Round inventory
Trinkets
40 trinkets · 25 types

Gold Nugget
Increase Income by $3.

Junk × 5
Does nothing.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Hero's Sword
Your monsters have +12 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Market License × 2
Increase shop rank by 1.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Barbell
+5000 HP

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Sapphire Amulet
You receive 25% more Heal.

Terrarium
Your Bug monsters have +20% Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
