Ranked run

Swim Coach

Run j37qulsecppyzyr · Aug 31, 2026, 2:48 PM

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Patch unknownUpdated Sep 2, 2026, 4:47 AM4 observed rounds
Outcomeunknown
Record31
MMR1560?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 4:47 AM6 board slots24 trinkets
6 of 6board slots filled
Slot 1Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage20
Heal30
On Battle Start

Allies of level 3 or above gain +20 Damage and +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random non-unique Uncommon Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Lumijel · Swoonet · Steamscuttle · Wishwash

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Lumijel, Swoonet, Wishwash.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 10
  • DamageLumijel: 40 · Lumijel: 20 · Draconarch: 100 · Swoonet: 30
  • HealLumijel: 60 · Lumijel: 30 · Swoonet: 30 · Steamscuttle: 60 · Wishwash: 150

Round inventory

Trinkets

24 trinkets · 17 types

Gold Nugget

Increase Income by $3.

Junk × 5

Does nothing.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Hero's Sword

Your monsters have +12 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sea Crest × 3

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fire Orb

Your Fire monsters have +3 Burn.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Market License

Increase shop rank by 1.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.