Ranked run
Scavenger
Run zmn19clgshs9gib · Aug 25, 2026, 10:07 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 16
Round result: win

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Dragon × 2Onsetra · Tsunamere
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 3,000 · Onsetra: 100 · Shrinell: 3,840 · Gachapod: 2,880
- HealTsunamere: 400
Round inventory
Trinkets
299 trinkets · 52 types

Junk × 56
Does nothing.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Tempo Charm × 10
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 10
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 14
+100 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 14
Your monsters in the leftmost column have +5% Cooldown Speed.

Locked Box × 12
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fire Orb × 8
Your Fire monsters have +3 Burn.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold-o-matic
Increase Income by $30.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band × 4
Give the first monster you buy each day +20 Damage.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet
You receive 25% more Heal.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Wood Sword × 8
Your monsters have +5 Damage.

Membership Card × 8
You can use 1 additional Item each day.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Rocket Boots
Monsters in your shop gain Flying typing.

Barbell × 4
+5000 HP

Excalibur × 11
Your monsters have +350 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Gold Trophy × 16
On Victory Gain $8.

Bug Net
Bug monsters in the shop cost 3 less.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 6
On Victory Gain $100.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Poison Bell × 10
Toxic monsters in your shop have +6 Poison.

Rally Flag × 8
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Master Crown × 6
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.

Mega Upgrade Disc × 3
When a monster reaches level 3, level it up again and destroy this.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Gold Nugget × 8
Increase Income by $3.

Boxing Glove × 6
On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown × 6
Your top middle monster has +20 Damage.

Poison Orb × 6
Your Toxic monsters have +3 Poison.

Fire Bell × 4
Fire monsters in your shop have +5 Burn.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.
